Virtual Reality by Howard Rheingold - The Tech Transforming Society (1992 Paperback)

$ 2.04

Publication Year: 1992 Subject Area: Computers, Science Intended Audience: Trade Item Length: 8.5 in Dewey Decimal: 006 Language: English Publisher: Simon & Schuster brand: Simon & Schuster Author: Howard Rheingold Edition Description: Reprint Dewey Edition: 21 Subject: Computer Simulation, General, Virtual Worlds gtin13: 9780671778972 Synopsis: Imagine being able to "walk" into your computer and interact with any program you create. It sounds like science fiction, but it's science fact. Surgeons now rehearse operations on computer-generated "virtual" patients, and architects "walk through" virtual buildings while the actual structures are still in blueprints. In Virtual Reality , Howard Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch and motion, and explores its impact on everything from entertainment to particle physics. Number of Pages: 416 Pages ISBN-13: 9780671778972 LC Classification Number: Q183.9 Features: Reprint Item Height: 1.1 in Publication Name: Virtual Reality : The Revolutionary Technology of Computer-Generated Artificial Worlds-And How It Promises to Transform Society Item Width: 5.5 in ISBN-10: 0671778978 Illustrated: Yes Format: Trade Paperback Item Weight: 15.4 Oz Type: Textbook

Description

Diatrope Books presents ... Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds and How It Promises to Transform Society Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds and How It Promises to Transform Society Rheingold, Howard Price: US $12.00 Quantity: 1 Publisher: A Touchstone Book Condition: Used: Very Good Binding: Paperback Dust Jacket (if applicable): Date: 1991 ISBN: (if applicable): 0671778978 Unmarked text. 415p. Measures 5.5x8.5 inches. Bibliography. Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch and motion, and explores its impact on everything from entertainment to particle physics. (SKU: 34254) Keywords:Art/Science/Technology, VR, Computers, Artificial, Interactive Art, Virtual Reality, Computers, Visualization, Art History, Senses, Perception, Entertainment, Physics

  1. This book is a fascinating deep dive into the early days of VR and its potential impact. Rheingold’s insights feel ahead of their time, offering a visionary look at how immersive tech could reshape society. The writing is engaging and thought-provoking, making it a must-read for tech enthusiasts and futurists. Even decades later, it remains surprisingly relevant—a gem for anyone curious about virtual worlds.

    Alex15a63be8