Virtual Reality by Sean M Grady 2003 Hardcover Exploring Computer Simulations
$ 4.02
Educational Level:
High School, Elementary School
Book Series:
Science and Technology in Focus Ser.
Grade From:
Sixth Grade
Item Width:
6 in
gtin13:
9780816046867
Features:
New Edition
Edition Description:
New Edition
LC Classification Number:
QA76.9.H85G7195 2002
Item Length:
9 in
Grade To:
Twelfth Grade
Language:
English
Intended Audience:
Elementary/High School
Edition:
2
Format:
Hardcover
brand:
Facts On File, Incorporated
Topic:
Computers / General, Virtual Worlds
LCCN:
2002-004380
ISBN-10:
0816046867
Number of Pages:
208 Pages
ISBN-13:
9780816046867
Item Weight:
18.2 Oz
Author:
Sean M. Grady
Publication Year:
2003
Illustrator:
Yes
Synopsis:
Imagine visiting friends hundreds of miles away without having to leave your own home. Visualize touring structures or monuments that have yet to be built. What if surgeons could operate on patients that were in another country? Imagine if astronauts could walk on Mars without ever having to leave Earth! With the modern advances of computer technology and virtual reality, such fantasies are becoming realities. This completely revised and updated edition of Virtual Reality explores the development of this groundbreaking scientific field and its fascinating possibilities for life at home, at work, and during leisure hours. This book provides an overview of virtual reality's history, the tools and techniques used to mimic the physical world, the fields in which virtual reality is being used, and some of the obstacles that virtual reality's supporters have had to overcome. This new edition catches up with the developments that have taken place in the past five years, including problems that virtual reality businesses have encountered as a result of the technology boom-and-bust economic cycle that took place during the last few years of the twentieth century., This text provides an overview of the history of virtual reality and explores the tools and techniques used to mimic the physical world, the fields in which virtual reality is being used, and some of the obstacles that supporters of virtual reality have had to overcome.
Publisher:
Facts On File, Incorporated
Genre:
Computers, Young Adult Nonfiction
Book Title:
Virtual Reality : Simulating and Enhancing the World with Computers
This book is a fascinating dive into the early days of VR, blending history and tech in an engaging way. Grady explains complex concepts clearly, making it great for beginners and enthusiasts alike. The hardcover feels sturdy, and the content still holds up surprisingly well despite its age. A must-read for anyone curious about VR's roots!