Eurographics Immersive Projection Technology Virtual Environments 2001 by H-J Bullinger Trade Paperback

$ 11.1

gtin13: 9783211836712 Author: H. -J. Bullinger Publication Year: 2001 Subject Area: Computers Synopsis: 17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices. Publisher: Springer Dewey Decimal: 006.6 Publication Name: Immersive Projection Technology and Virtual Environments 2001 ISBN-13: 9783211836712 Series: Eurographics Ser. Item Length: 9.6 in Language: English Dewey Edition: 21 ISBN-10: 3211836713 Intended Audience: Scholarly & Professional Format: Trade Paperback Table Of Content: HCI.- Human Factors.- Command & Control Cube: a Shortcut Paradigm for Virtual Environments.- Measuring an Illusion: The Influence of System Performance on Size Perception in Virtual Environments.- Presence -- a global media quality metric.- Interfaces and Interaction.- Design review and visualization steering using the INQUISITIVE interaction toolkit.- On the Utility of Semantic Constraints.- Two-Handed Through-the-Lens-Techniquesfor NavigationinVirtual Environments.- Spring-Based Manipulation Tools for Virtual Environments.- Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System.- An investigation into the design of an interface for interaction with a virtual environment representing a four-dimensional object.- Application.- Engineering.- The integration of immersive Virtual Reality applications into CATIA V5.- COVISE and the Virtual Intuitive Simulation Test Bed.- VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality.- Education and Entertainment.- Interactive Storytelling with Virtual Identities.- First-Person Science Inquiry 'in the Field'.- Software.- Systems.- MAESTRO -- a tool for interactive assembly simulation in virtual environments.- Spelunking: Experiences Using the DIVE System on CAVE-like Platforms.- Towards a Scalable High Performance Application Platform for Immersive Virtual Environments.- Graphics.- Remote View-Dependent Rendering.- Volume Rendering in a Virtual Environment.- Adaptive Networking for Tele-Immersion.- Computer Graphics Optique: Optical Superposition of Projected Computer Graphics.- Technology.- Devices.- Comprehensive Calibration and Registration Procedures for Augmented Reality.- Using Exercise Cycle as a Haptic Input Device in a Virtual Environment.- InvisibleInterface for the Immersive Virtual World.- Immersive Projection Technology.- Control Software for the productive use of distributed IPT installations.- Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition.- Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas.- Color Plates. Type: Textbook Item Width: 6.7 in Illustrated: Yes Subject: Computer Graphics, Systems Architecture / General, Computer Simulation, Image Processing, Virtual Worlds brand: Springer LC Classification Number: QA76.9.C65 Item Weight: 21.1 Oz Number of Volumes: 1 vol. Number of Pages: Xi, 284 Pages

Description

Immersive Projection Technology and Virtual Environments 2001: Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16-18, 2001 by May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less

  1. This book is a fantastic deep dive into immersive tech and virtual environments from 2001—still relevant today! The pages are clean and unmarked, though the cover may show minor wear. A must-have for VR enthusiasts and researchers looking for foundational insights. Great value for the price!

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