Immersive Enclosure : Virtual Reality in Japan, Hardcover by Roquet, Paul, Li...

$ 90.47

Publisher: Columbia University Press Item Weight: 16.1 Oz Publication Name: Immersive Enclosure : Virtual Reality in Japan Type: Textbook Item Length: 9 in Subject Area: Computers, Social Science, History Item Height: 0.7 in Number of Pages: 264 Pages Author: Paul Roquet width: 6 in Publication Year: 2022 Subject: Media Studies, Asia / Japan, Digital Media / Video & Animation, Sociology / General ISBN: 9780231205344 Language: English height: 0.7 in Item Width: 6 in Book Title: Immersive Enclosure : Virtual Reality in Japan Format: Hardcover

Description

Immersive Enclosure : Virtual Reality in Japan, Hardcover by Roquet, Paul, Li.... In The VR Enclosure, Paul Roquet examines VR in Japan, showing how the cultural context surrounding the headset is just as important as what happens inside. Immersive Enclosure : Virtual Reality in Japan, Hardcover by Roquet, Paul, ISBN 0231205341, ISBN-13 9780231205344, Like New Used, Free shipping in the US "Virtual reality is currently at a crucial inflection point, setting industry standards and social expectations that will shape the technology for decades to come. Companies like Fac are investing millions of dollars into the technology, hoping to own what they promise will be the next major platform for both work and entertainment. How VR will and has been developed and implemented has not simply been a question of technology or the market but been determined by cultural and political factors in the United States and Japan, the two largest markets for this technology. In The VR Enclosure, Paul Roquet examines VR in Japan, showing how the cultural context surrounding the headset is just as important as what happens inside. Roquet discusses how Japandiverged from the American models, which promoted both a utopian vision of VR, as exemplified by Jaron Lanier and other earlier Silicon Valley figures, and one that emphasized military uses. Instead, Japan reconfigured VR to to address labor and culturalcrises. The use of VR-operated telerobots for everyday service and factory work have promised a solution to the country's intensifying labor shortage. On the other side of the spectrum, Roquet argues that as Japan's economic miracle died down and the hopefulness of the 1960s faded, individuals, predominantly male, turned to VR as a mode of escape and fantasy borrowing from existing cultural forms, including manga, video games, and novels"--